![]() ![]() In-game, his goods restore health, instead of how the first game healed Bincho (magic) Points if you stocked up on bread items. In the Japanese release, Tunnbrod serves more elaborate baked goods and entrees, which explains the cheeses you find on his shelves. Tunnbrod's Bakery in the English release tries to evoke the goods you'd find in Jam's Fluffy Puffy Bakery in the first Musashiden, going for more general baked goods and sweets. Script DifferencesĪddress more differences in the script and explain them. The European release grants all these rewards for beating the game, with the exception of Musashiden II- USA Mode. An option to switch to " Musashiden II USA Mode", which makes the game feature the English text script and voice acting for Musashi: Samurai Legend, upon any completion of the game.A Gallery, which showcases official art the player must gain all Imagicards, including the second half of the Special Series that can only be gained in New Game Plus, to unlock this feature,.A Jukebox, which allows the player to listen to any track in the game upon any completion of the game,.An Extras Menu in the Options Menu upon completing the game, which hosts:. ![]() This is unlocked if the player is able to get all Focus Abilities in a single playthrough. Musashi and all foes have their stats increased by 5×, and any hit in this mode is practically an instant kill. Blademaster Mode, a skill-based hard mode akin to Dante Must Die and Heaven Or Hell in the Devil May Cry series.The Japanese release includes more features upon beating the game and accomplishing various quests and requirements in the game and subsequent New Game Pluses. The Japanese and European releases can be considered to be akin to "International" releases by Square Enix for the Final Fantasy series. The US release is considered the "vanilla" release of the game, due to its time of release and availability. Work out the kinks and this would be a really great game, as it is it is a rather good game.Musashi: Samurai Legend is the second game by Square to be released in the United States before other regions, the first being Final Fantasy: Mystic Quest. The toy collecting part of the game was rather pointless, the day and night was also a bit of a pain, but then very few games that incorporate the day and night stuff do it so that it is not a pain. It has challenges, however you will find most boss fights are easy once you figure out the secret to beating them as is the final boss fight. So there is a lot of things to do, but it still not the longest game. So Musashi must find a sword, free some of the citizens of the castle from some sort of crystal prisons, find other swords that have different elemental powers, find strange sheep creatures that somehow increase health, fight a very determined rival, collect toys, help the local townsfolk with certain tasks, and climb a really big tower to save the princess. The princess of the kingdom in a last ditch effort tries to summon a brave warrior and what she gets is a rather small samurai in training. The story has this kingdom being attacked by an evil empire. This one also has the problem of a rather bad ending which the sequel to this one also shares. Granted it does contain faults, but so many games of this type do as most of these games that sort of mirror the Zelda series and one of the ones most common is the fact they are always a bit short. From the score here I can see it is not exactly a well loved game, but I found it rather fun and funny. ![]()
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